At the heart of every Buffalo request handler is the Context. This context gives handlers a simple, and clean, function definition, while being immensely powerful.

The Context Interface

The buffalo.Context interface supports context.Context so it can be passed around and used as a "standard" Go Context.

Since buffalo.Context is an interface it is possible to create an application specific implementation that is tailor suited to the needs of the application being built.

type Context interface {
  Response() http.ResponseWriter
  Request() *http.Request
  Session() *Session
  Params() ParamValues
  Param(string) string
  ParamInt(string) (int, error)
  Set(string, interface{})
  LogField(string, interface{})
  Logger() Logger
  Bind(interface{}) error
  Render(int, render.Renderer) error
  Error(int, error) error
  Websocket() (*websocket.Conn, error)
  Redirect(int, string, ...interface{}) error
  Data() map[string]interface{}

Context and Rendering

As part of the context interface, there is a Render function that takes a type of render.Renderer. See rendering for more information.

Any values that are "set" on the context will automatically be available to the render.Renderer that is passed into the Render function.

func Hello(c buffalo.Context) error {
  c.Set("name", "Mark")
  return c.Render(200, render.String("Hi <%= name %>"))

Hi Mark

Implementing the Interface

The buffalo.Context is never meant to be "fully" implemented. Instead it is recommended that you use composition and implement only the functions that you want to provide custom implementations of.

Below is an example of changing the Error function to log the error and kill application:

type MyContext struct {

func (my MyContext) Error(status int, err error) error {
  return err

// ...
func App() *buffalo.App {
  if app != nil {
    // ...
    app.Use(func (next buffalo.Handler) buffalo.Handler {
      return func(c buffalo.Context) error {
      // change the context to MyContext
      return next(MyContext{c})
    // ...
  return app
// ...